Enemy/Boss Name & Description
The enemy's name and a brief description of its characteristics, behavior, or role in the game.
Level
The enemy level or level range at which the listed HP, attributes, EXP, Draw Magic, Steal, and Drop data apply. Many enemies become stronger and provide different rewards as their level increases.
AP
The amount of Ability Points awarded after the enemy is defeated. AP is used by equipped Guardian Forces to learn abilities.
HP
The enemy's maximum HP at the listed level. Reducing this value to zero defeats the enemy.
Magic (MAG)
The enemy's Magic stat, which affects the power of its magical attacks and other magic-based abilities.
Strength (STR)
The enemy's Strength stat, which affects the damage dealt by its physical attacks.
Vitality (VIT)
The enemy's Vitality stat, which reduces the damage it receives from physical attacks.
Spirit (SPR)
The enemy's Spirit stat, which reduces the damage it receives from magical attacks.
Speed (SPD)
The enemy's Speed stat, which affects how quickly it can take actions during battle.
Evasion (EVA)
The enemy's Evasion stat, which affects its chance of avoiding physical attacks.
EXP
The amount of experience awarded after the enemy is defeated. The amount may vary according to the enemy's level.
Location
The areas, dungeons, or specific encounters where the enemy can be found.
Draw Magic
The magic that can be drawn from the enemy. Available spells may change according to the enemy's level.
Steal
The items that can be stolen from the enemy. Available items and their likelihood may vary according to the enemy's level.
Drop
The items the enemy may leave behind after being defeated. Available items and their likelihood may vary according to the enemy's level.
Devour
The effect produced when the enemy is consumed with the Devour ability, such as restoring HP, altering attributes, or producing another battle result.
Abilities
The attacks, spells, and special actions the enemy can use during battle.
Card Ability
The Triple Triad card the enemy can be transformed into with the Card ability. Some enemies also have a small chance of becoming a rarer card.
Defenses
Elements or status effects against which the enemy has increased resistance, reducing their damage or likelihood of success.
Weaknesses
Elements or status effects to which the enemy is especially vulnerable, increasing their damage or likelihood of success.
Absorption
Elements that restore the enemy's HP instead of dealing damage.
No Effect
Elements or status effects that have no effect on the enemy.
Strategy
Recommended tactics for defeating the enemy, including useful attacks, junctions, defenses, and ways to counter its abilities.