Final Fantasy Online
Bestiary
Info
Info
Elem/Stat Effects
Elem/Stat Effects
Final Fantasy VIII

Quest Enemies

PuPu

A small alien encountered after the UFO sidequest.

0 AP
At Level HP MAG STR VIT SPR SPD EVA EXP
1 10 2 3 2 2 26 0 0
10 10 3 11 6 6 28 1 0
20 10 5 18 12 12 30 1 0
30 10 6 26 17 17 32 2 0
40 10 7 33 23 23 34 2 0
50 10 9 40 28 28 35 3 0
60 10 10 47 34 34 38 3 0
70 10 11 54 39 39 39 4 0
80 10 12 61 45 45 41 4 0
90 10 13 67 50 50 43 5 0
100 10 13 73 56 56 45 5 0
Location
Balamb Town
Balamb TownA quiet seaside town connected to the continental railway and used as the Garden's nearest port.
Draw Magic Steal Drop Devour Abilities
--PuPu Card
PuPuLevel 5 Monster Card
Light on my feet! - Full Cure; Speed +1Elixir please!
Elixir please!PuPu requests an Elixir.
, More Elixir please!
More Elixir please!PuPu requests another Elixir.
, Thank you!
Thank you!Ends PuPu's battle after receiving Elixirs.
Card Ability
PuPu Card
PuPuLevel 5 Monster Card
Defenses
-
Weaknesses
-
Absorption
-
No Effect
-
Strategy
Do not attack PuPu if you are completing the sidequest for its unique card. Equip the Item command and give PuPu five Elixirs, one at a time, when it asks for them; after the fifth, the battle ends and the PuPu Card is awarded. Killing PuPu instead ends the quest without the card, so multi-target attacks, Counter, and automatic damage effects should be avoided if there is any chance they could trigger accidentally. The enemy itself poses almost no combat threat. There are alternative rewards for defeating or Devouring it, but the card is unique and is normally the more valuable completion reward.

UFO?

A mysterious UFO encountered around the world during the PuPu sidequest.

0 AP
At Level HP MAG STR VIT SPR SPD EVA EXP
1 121 2 3 2 2 26 0 0
10 400 3 11 6 6 28 1 0
20 900 5 18 12 12 30 1 0
30 1,600 6 26 17 17 32 2 0
40 2,500 7 33 23 23 34 2 0
50 3,600 9 40 28 28 35 3 0
60 4,900 10 47 34 34 38 3 0
70 6,400 11 54 39 39 39 4 0
80 8,100 12 61 45 45 41 4 0
90 10,000 13 67 50 50 43 5 0
100 12,100 13 73 56 56 45 5 0
Location
Timber
TimberA rail-centered city under Galbadian occupation and the base of several resistance groups, including the Forest Owls.
, Winhill
WinhillA rural village surrounded by flower fields where Laguna recuperates, patrols for monsters, and lives with Raine and Ellone.
, Trabia Garden
Trabia GardenSelphie's former Garden, left in ruins after a Galbadian missile strike and occupied by surviving students.
, Kashkabald Desert
Kashkabald DesertA broad desert on southern Centra bordering Cactuar Island and several late-game world-map secrets.
Draw Magic Steal Drop Devour Abilities
---Couldn't Devour!-
Defenses
-
Weaknesses
-
Absorption
-
No Effect
-
Strategy
The UFO? encounter becomes available only after witnessing all four earlier UFO sightings, and the UFO itself does not meaningfully fight back. There is no need for elaborate defensive preparation; ordinary physical attacks, Demi-style percentage damage, or other reliable offense will bring it down safely. Defeating it is important because it advances the PuPu sidequest and yields an Aegis Armlet, so do not run from the encounter if the quest reward is the goal. Unlike most optional enemies, this battle is more about completing the event chain than surviving a dangerous moveset, so conserve rare items for the PuPu encounter that follows.

Enemy Properties

Enemy/Boss Name & Description

The enemy's name and a brief description of its characteristics, behavior, or role in the game.

Level

The enemy level or level range at which the listed HP, attributes, EXP, Draw Magic, Steal, and Drop data apply. Many enemies become stronger and provide different rewards as their level increases.

AP

The amount of Ability Points awarded after the enemy is defeated. AP is used by equipped Guardian Forces to learn abilities.

HP

The enemy's maximum HP at the listed level. Reducing this value to zero defeats the enemy.

Magic (MAG)

The enemy's Magic stat, which affects the power of its magical attacks and other magic-based abilities.

Strength (STR)

The enemy's Strength stat, which affects the damage dealt by its physical attacks.

Vitality (VIT)

The enemy's Vitality stat, which reduces the damage it receives from physical attacks.

Spirit (SPR)

The enemy's Spirit stat, which reduces the damage it receives from magical attacks.

Speed (SPD)

The enemy's Speed stat, which affects how quickly it can take actions during battle.

Evasion (EVA)

The enemy's Evasion stat, which affects its chance of avoiding physical attacks.

EXP

The amount of experience awarded after the enemy is defeated. The amount may vary according to the enemy's level.

Location

The areas, dungeons, or specific encounters where the enemy can be found.

Draw Magic

The magic that can be drawn from the enemy. Available spells may change according to the enemy's level.

Steal

The items that can be stolen from the enemy. Available items and their likelihood may vary according to the enemy's level.

Drop

The items the enemy may leave behind after being defeated. Available items and their likelihood may vary according to the enemy's level.

Devour

The effect produced when the enemy is consumed with the Devour ability, such as restoring HP, altering attributes, or producing another battle result.

Abilities

The attacks, spells, and special actions the enemy can use during battle.

Card Ability

The Triple Triad card the enemy can be transformed into with the Card ability. Some enemies also have a small chance of becoming a rarer card.

Defenses

Elements or status effects against which the enemy has increased resistance, reducing their damage or likelihood of success.

Weaknesses

Elements or status effects to which the enemy is especially vulnerable, increasing their damage or likelihood of success.

Absorption

Elements that restore the enemy's HP instead of dealing damage.

No Effect

Elements or status effects that have no effect on the enemy.

Strategy

Recommended tactics for defeating the enemy, including useful attacks, junctions, defenses, and ways to counter its abilities.

Elemental Effects

FireFire

Fire-elemental damage. Particularly effective against enemies weak to Fire, while enemies resistant or immune to Fire take reduced or no damage.

IceIce

Ice-elemental damage. Particularly effective against enemies weak to Ice, while enemies resistant or immune to Ice take reduced or no damage.

ThunderThunder

Thunder-elemental damage. It is especially useful against many mechanical enemies, while enemies resistant or immune to Thunder take reduced or no damage.

EarthEarth

Earth-elemental damage. Flying targets and enemies affected by Float are generally unaffected by Earth-based attacks.

PoisonPoison

Poison-elemental damage. This is separate from the Poison status effect, although some abilities can deal Poison-elemental damage while also inflicting Poison.

WindWind

Wind-elemental damage. It is opposed to Earth and is particularly effective against enemies with a weakness to Wind.

WaterWater

Water-elemental damage. It is opposed to Thunder and is particularly effective against enemies with a weakness to Water.

HolyHoly

Holy-elemental damage. It is particularly effective against enemies vulnerable to Holy and is opposed by the Poison element.

Status Effects

DeathDeath

Instantly KOs the affected target when successful.

PoisonPoison

Causes the affected target to lose HP as it takes actions. The effect remains until it is removed.

PetrifyPetrify

Turns the target to stone and prevents it from acting. Petrified characters are treated as defeated for determining a Game Over.

DarknessDarkness

Greatly reduces the accuracy of physical attacks. It also prevents Squall and Seifer from successfully using the gunblade trigger.

SilenceSilence

Prevents the affected character from using the Magic, Draw, and GF commands.

BerserkBerserk

Increases physical attack damage but removes control of the affected character, causing them to attack automatically.

ZombieZombie

Reverses most restorative effects so that healing causes damage and Life effects can instantly KO the target. Zombie also changes several other damage and status interactions.

SleepSleep

Prevents the affected target from acting until the effect expires or the target is struck by a physical attack.

SlowSlow

Reduces the affected target's Speed, causing its ATB gauge to fill more slowly.

StopStop

Completely halts the affected target, preventing actions and reducing its ability to evade attacks.

CurseCurse

Prevents the affected character from activating a Limit Break while the status remains active.

ConfuseConfuse

Causes the affected target to perform actions automatically against randomly selected targets.

DrainDrain

Causes HP dealt through a draining attack to be transferred from the target to the attacker. Status defense against Drain reduces or prevents this effect.

Final Fantasy Online

Contribute to This Section

Want to improve this page? See an error somewhere?

Learn more about submitting corrections, changes, or updates.