The Balamb Garden Training Center is an indoor jungle habitat used for live-combat practice. Unlike the Garden's classrooms and residential areas, it contains random encounters at nearly all times and is one of the earliest places where the player can face the unusually dangerous T-Rexaur. The Secret Area at the rear is used for an important private conversation between Squall and Quistis, while later story events bring additional encounters into the facility. CC Group member Joker may appear near the bridge and provides access to a shop, making the area relevant beyond training. Its monsters and draw points make it a useful early testing ground for junction setups, but careless leveling can make its stronger encounters punishing.
| Item | Price |
PotionRestores 200 HP to one character. | 100 Gil |
Hi-PotionRestores 1,000 HP to one character. | 500 Gil |
Phoenix DownRevives one KO'd ally and restores 12.5 percent max HP. | 500 Gil |
AntidoteCures Poison. | 100 Gil |
SoftCures Petrifying and Petrify. | 100 Gil |
Eye DropsCures Darkness. | 100 Gil |
Echo ScreenCures Silence. | 100 Gil |
Holy WaterCures Zombie. | 100 Gil |
RemedyCures most status ailments. | 1,000 Gil |
TentFully restores HP and status to all characters at save points/world map. | 1,000 Gil |
G-PotionRestores 200 HP to one GF. | 100 Gil |
G-Hi-PotionRestores 1,000 HP to one GF. | 300 Gil |
G-ReturnerRevives one GF from KO. | 500 Gil |
Normal AmmoIrvine Shot ammo: Normal Shot, power 14. | 20 Gil |
Shotgun AmmoIrvine Shot ammo: Scatter Shot, power 14. | 40 Gil |
FuelUsed to power rental cars. | 3,000 Gil |
Weapons Monthly, July IssueAdds Twin Lance, Bismarck, Rising Sun, and Crescent Wish weapon requirements to junk shops. | 1,000 Gil |
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