Final Fantasy Online
Final Fantasy VIII

Esthar City

Overview

Esthar City is a vast, technologically advanced capital hidden behind an optical camouflage system. Its elevated roads, automated transport platforms, laboratories, shopping mall, presidential facilities, and luminous architecture make it dramatically different from every western city. The city contains a large number of shops, some of which are initially closed or offer expanded inventories after Familiar is learned. During the Lunar Cry crisis, monsters appear throughout the streets and Lunatic Pandora passes over the city on a timed route. Esthar remains a major late-game hub for shopping, refining support, fixed Elnoyle encounters, sidequests, and access to several surrounding facilities.

Interact to Activate
Galbadia
Balamb
Trabia
Esthar
Centra
Balamb Garden
Balamb GardenA mobile military academy and SeeD headquarters where Squall trains, receives missions, and repeatedly returns between major story events.
Balamb Garden Training Center
Balamb Garden Training CenterA jungle-like combat area inside Balamb Garden containing live monsters and the secluded Secret Area.
Balamb Garden MD Level
Balamb Garden MD LevelThe buried mechanical level beneath Balamb Garden containing the ancient systems that allow the structure to move.
Balamb Crater
Balamb CraterThe crater left where Balamb Garden once stood, used for the final PuPu encounter after UFO? is defeated.
Balamb Town
Balamb TownA quiet seaside town connected to the continental railway and used as the Garden's nearest port.
Cactuar Island
Cactuar IslandA small desert island populated almost entirely by Cactuars and the roaming Jumbo Cactuar.
Centra Excavation Site
Centra Excavation SiteAn ancient structure being excavated by Esthar during Laguna's military service, with machinery, tunnels, and cliffside passages.
Centra Ruins
Centra RuinsA decaying tower from the Centra civilization filled with Tonberries and governed by a timed puzzle leading to Odin.
Chocobo Forests
Chocobo ForestsA network of puzzle forests where Chocoboy teaches the party to call and catch chocobos.
Chocobo Sanctuary
Chocobo SanctuaryA secluded forest in Grandidi Forest where the befriended chocobos gather for the final stage of the Chocobo Forest quest.
Grandidi Forest Highlands
Grandidi Forest HighlandsThe high plateau above Chocobo Sanctuary where UFO? can be fought after all four distant sightings have been witnessed.
D-District Prison
D-District PrisonA Galbadian desert prison built as stacked circular floors around a mechanism that raises and lowers the structure.
Deep Sea Research Center
Deep Sea Research CenterA remote, partially submerged research facility in the far southwestern ocean with a sealed excavation level beneath it.
Deling City
Deling CityGalbadia's capital, built around a ceremonial arch, government district, shopping arcade, and extensive public transit system.
Deling City Sewers
Deling City SewersA network of canals and maintenance passages beneath Deling City used during the attempt to trap Sorceress Edea.
Dollet
DolletAn independent coastal city invaded by Galbadia during the SeeD field examination.
Dollet Communications Tower
Dollet Communications TowerA mountaintop transmission facility seized by Galbadian forces during the Dollet operation.
Edea's House
Edea's HouseThe ruined seaside orphanage where Edea and Cid once cared for Squall and the other children.
Esthar City
Esthar CityThe vast technologically advanced capital of Esthar, hidden from the outside world by an optical camouflage barrier.
Fire Cavern
Fire CavernA volcanic cave east of Balamb Garden used for Squall's prerequisite field test with Quistis.
Fishermans Horizon
Fishermans HorizonA pacifist settlement built around the abandoned transcontinental railway where technicians repair the damaged mobile Garden.
Forest Owls' Base
Forest Owls' BaseThe Forest Owls' customized train and mobile headquarters used to brief Squall's team and stage the president-abduction operation.
Timber
TimberA rail-centered city under Galbadian occupation and the base of several resistance groups, including the Forest Owls.
Timber TV Station
Timber TV StationA broadcast complex reached through Timber's back streets after the resistance attempts to use the restored television signal.
Galbadia Garden
Galbadia GardenA Garden academy allied with the Galbadian government, initially visited for new orders and later converted into Seifer's mobile stronghold.
Galbadia Missile Base
Galbadia Missile BaseA secured military installation controlling the missiles launched against Trabia Garden and Balamb Garden.
Great Salt Lake
Great Salt LakeA dried, skeletal lakebed concealing the western entrance to Esthar behind its optical camouflage system.
Heath Peninsula
Heath PeninsulaThe small gray island east of Trabia's Heath Peninsula where one of the four fixed UFO sightings occurs.
Horizon Bridge
Horizon BridgeThe immense transcontinental railway linking Fishermans Horizon to the western edge of Esthar.
Island Closest to Heaven
Island Closest to HeavenThe far northeastern island near Esthar, covered with hidden high-tier draw points and forced level 100 enemy encounters.
Island Closest to Hell
Island Closest to HellThe far western island off Galbadia, containing dense hidden high-tier draw points and forced level 100 enemies.
Kashkabald Desert
Kashkabald DesertA broad desert on southern Centra bordering Cactuar Island and several late-game world-map secrets.
Kashkabald Desert UFO Sighting
Kashkabald Desert UFO SightingThe western section of Kashkabald Desert where one of the four fixed UFO sightings occurs.
Lunar Gate
Lunar GateEsthar's launch facility for sending passengers to the Lunar Base by capsule.
Lunatic Pandora Laboratory
Lunatic Pandora LaboratoryAn Esthar research facility where Laguna works while attempting to locate and rescue Ellone.
Lunatic Pandora
Lunatic PandoraA colossal mobile excavation structure containing the Crystal Pillar that directs the Lunar Cry.
Mandy Beach
Mandy BeachA beach east of Timber where one of the four fixed UFO sightings occurs.
Obel Lake
Obel LakeA horseshoe-shaped lake north of Timber where a hidden shadow initiates a world-spanning riddle quest.
Shumi Village
Shumi VillageAn underground settlement of Shumi and Moombas reached by an elevator beneath Trabia's northern landscape.
Sorceress Memorial
Sorceress MemorialAn Esthar containment facility built to seal sorceresses, originally used to imprison Adel and later Rinoa.
Tears' Point
Tears' PointA monument and excavation site centered on a crystalline structure associated with the Lunar Cry.
The Basics Forest
The Basics ForestA straightforward Chocobo Forest on the Sorbald Snowfield south of Shumi Village, requiring two main whistle placements to isolate one chicobo.
The Beginner's Forest
The Beginner's ForestThe easiest Chocobo Forest puzzle, located on Winter Island near Shumi Village, where Chocoboy introduces the whistle mechanics.
The Enclosed Forest
The Enclosed ForestA secluded Chocobo Forest in the Talle Mountains of southeastern Centra with the most involved multi-step chicobo puzzle.
The Forest of Fun
The Forest of FunA Chocobo Forest in Lenown Plains east of Edea's House whose puzzle uses several chicobos in a bowling-like sequence.
The Forest of Solitude
The Forest of SolitudeA difficult-to-find Chocobo Forest on Nectar Peninsula at northern Centra, containing only one precisely hidden chicobo.
The Roaming Forest
The Roaming ForestA Chocobo Forest in Bika Snowfield north of Trabia Garden, also used as the starting point for the chocobo route to the Sanctuary.
Timber Forest
Timber ForestA forest route used by Laguna, Kiros, and Ward while traveling toward Deling City.
Tomb of the Unknown King
Tomb of the Unknown KingA flooded royal tomb northeast of Deling City built as a symmetrical maze around the chambers of Sacred and Minotaur.
Trabia Garden
Trabia GardenSelphie's former Garden, left in ruins after a Galbadian missile strike and occupied by surviving students.
Ultimecia Castle
Ultimecia CastleUltimecia's immense castle in the compressed future, filled with sealed commands, eight guardian bosses, puzzles, and the final battle.
Vienne Mountains
Vienne MountainsA mountain range along southern Trabia used as the location of Laguna's movie production.
White SeeD Ship
White SeeD ShipA concealed vessel operated by Edea's White SeeDs to protect Ellone from Galbadia and Esthar.
Winhill
WinhillA rural village surrounded by flower fields where Laguna recuperates, patrols for monsters, and lives with Raine and Ellone.
Winhill Bluffs
Winhill BluffsThe elevated grasslands surrounding Winhill where one of the four fixed UFO sightings occurs.

Items & Equipment

Item Price
Potion
PotionRestores 200 HP to one character.
100 Gil
Hi-Potion
Hi-PotionRestores 1,000 HP to one character.
500 Gil
X-Potion
X-PotionFully restores HP to one character.
5,000 Gil
Mega-Potion
Mega-PotionRestores 1,000 HP to all characters.
10,000 Gil
Phoenix Down
Phoenix DownRevives one KO'd ally and restores 12.5 percent max HP.
500 Gil
Mega Phoenix
Mega PhoenixRevives all KO'd allies and restores 12.5 percent max HP.
10,000 Gil
Elixir
ElixirFully restores HP to one target and removes most statuses.
50,000 Gil
Antidote
AntidoteCures Poison.
100 Gil
Soft
SoftCures Petrifying and Petrify.
100 Gil
Eye Drops
Eye DropsCures Darkness.
100 Gil
Echo Screen
Echo ScreenCures Silence.
100 Gil
Holy Water
Holy WaterCures Zombie.
100 Gil
Remedy
RemedyCures most status ailments.
1,000 Gil
Tent
TentFully restores HP and status to all characters at save points/world map.
1,000 Gil
Pet House
Pet HouseFully restores HP to all GFs.
1,000 Gil
Cottage
CottageFully restores HP and status to all characters and GFs.
1,800 Gil
G-Potion
G-PotionRestores 200 HP to one GF.
100 Gil
G-Hi-Potion
G-Hi-PotionRestores 1,000 HP to one GF.
300 Gil
G-Returner
G-ReturnerRevives one GF from KO.
500 Gil
Amnesia Greens
Amnesia GreensDeletes a GF ability to free an ability slot.
1,000 Gil
HP-J Scroll
HP-J ScrollTeaches HP-J to one GF.
5,000 Gil
Str-J Scroll
Str-J ScrollTeaches Str-J to one GF.
5,000 Gil
Vit-J Scroll
Vit-J ScrollTeaches Vit-J to one GF.
5,000 Gil
Mag-J Scroll
Mag-J ScrollTeaches Mag-J to one GF.
5,000 Gil
Spr-J Scroll
Spr-J ScrollTeaches Spr-J to one GF.
5,000 Gil
Giant's Ring
Giant's RingTeaches HP+40% to one GF.
10,000 Gil
Power Wrist
Power WristTeaches Str+40% to one GF.
10,000 Gil
Force Armlet
Force ArmletTeaches Spr+40% to one GF.
10,000 Gil
Hypno Crown
Hypno CrownTeaches Mag+40% to one GF.
10,000 Gil
Normal Ammo
Normal AmmoIrvine Shot ammo: Normal Shot, power 14.
20 Gil
Shotgun Ammo
Shotgun AmmoIrvine Shot ammo: Scatter Shot, power 14.
40 Gil
Dark Ammo
Dark AmmoIrvine Shot ammo: Dark Shot, power 14 with Poison/Darkness/Silence/Slow.
300 Gil
Fire Ammo
Fire AmmoIrvine Shot ammo: Fire Shot, power 40 and fire elemental.
500 Gil
Demolition Ammo
Demolition AmmoIrvine Shot ammo: Canister Shot, power 60.
800 Gil
Fast Ammo
Fast AmmoIrvine Shot ammo: Fast Shot, power 7.
100 Gil
Fuel
FuelUsed to power rental cars.
3,000 Gil
Weapons Monthly, 1st Issue
Weapons Monthly, 1st IssueAdds Lion Heart, Exeter, Shooting Star, and Strange Vision weapon requirements to junk shops.
50,000 Gil
Weapons Monthly, March Issue
Weapons Monthly, March IssueAdds Revolver, Metal Knuckle, Chain Whip, and Flail weapon requirements to junk shops.
1,000 Gil
Weapons Monthly, April Issue
Weapons Monthly, April IssueAdds Shear Trigger, Maverick, Valiant, and Pinwheel weapon requirements to junk shops.
1,000 Gil
Weapons Monthly, May Issue
Weapons Monthly, May IssueAdds Cutting Trigger, Ulysses, Slaying Tail, and Valkyrie weapon requirements to junk shops.
1,000 Gil
Weapons Monthly, June Issue
Weapons Monthly, June IssueAdds Flame Saber, Gauntlet, Red Scorpion, and Morning Star weapon requirements to junk shops.
1,000 Gil
Weapons Monthly, July Issue
Weapons Monthly, July IssueAdds Twin Lance, Bismarck, Rising Sun, and Crescent Wish weapon requirements to junk shops.
1,000 Gil
Weapons Monthly, August Issue
Weapons Monthly, August IssueAdds Punishment, Ehrgeiz, Save the Queen, and Cardinal weapon requirements to junk shops.
1,000 Gil
Combat King 001
Combat King 001Displays Zell's Dolphin Blow combo during Duel.
1,000 Gil
Combat King 002
Combat King 002Displays Zell's Meteor Strike combo during Duel.
1,000 Gil
Combat King 003
Combat King 003Displays Zell's Meteor Barret combo during Duel.
1,000 Gil
Combat King 004
Combat King 004Displays Zell's Different Beat combo during Duel.
1,000 Gil
Combat King 005
Combat King 005Displays Zell's My Final Heaven combo during Duel.
30,000 Gil
Pet Pals Vol.1
Pet Pals Vol.1Teaches Angelo Strike.
1,000 Gil
Pet Pals Vol.2
Pet Pals Vol.2Teaches Angelo Recover.
1,000 Gil
Pet Pals Vol.5
Pet Pals Vol.5Teaches Angelo Search.
1,000 Gil
Pet Pals Vol.6
Pet Pals Vol.6Teaches Wishing Star.
1,000 Gil
Occult Fan I
Occult Fan IHints at the PuPu/Obel Lake/Doomtrain-style secrets.
35,000 Gil
Occult Fan II
Occult Fan IIHints at the game's UFO/PuPu secrets.
35,000 Gil
Occult Fan IV
Occult Fan IVHints at the game's UFO/PuPu secrets.
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Rosetta Stone
Rosetta StoneTeaches Abilityx4 to one GF.
-
  • Scroll with the mousewheel

  • Swipe left or right

  • Scroll with left/right keys

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